FitTime

FitTime

FitTime

Overview

Screen time alone is not an efficient method to discourage users from using their phones, as they can easily return to their favorite addictive applications with just one tap. In contrast, FitTime necessitates users to physically move away from their phones in order to engage in physical activity and burn calories.

Responsibilities

UX/UI
Product Strategy
Prototyping

Tools

Figma

Overview

Screen time alone is not an efficient method to discourage users from using their phones, as they can easily return to their favorite addictive applications with just one tap. In contrast, FitTime necessitates users to physically move away from their phones in order to engage in physical activity and burn calories.

Responsibilities

UX/UI
Product Strategy
Prototyping

Tools

Figma

Overview

Screen time alone is not an efficient method to discourage users from using their phones, as they can easily return to their favorite addictive applications with just one tap. In contrast, FitTime necessitates users to physically move away from their phones in order to engage in physical activity and burn calories.

Responsibilities

UX/UI
Product Strategy
Prototyping

Tools

Figma

A real reason to get away from your device

With the current screen time feature, users can easily "Ignore Limit" and continue using their device without getting away from it.

Easily choose your workout

With one flick of the wrist you'll be able to choose your favorite workouts from your Apple Watch to unlock more time.

See your progress

Easily see how much calories you have left to burn to continue using your device.

Not only for kids

Lets get the adults involved in stepping away from their device with FitTime. Aside from keeping you away from your device it will help build a healthy lifestyle.

Bringing the features the people want to iOS.